Microsoft Visual Studio Unity For Mac
Jun 17, 2016 This thing isnt Visual Studio, it is more on par as sublime for the kinda role it plays. It also is no good for Unity Dev, since it dosnt support Visual Studio Extensions to no debugger attaching and it dosnt seem to be aware of the Unity API and cant auto complete for it.
- Microsoft Visual Studio Unity For Mac Download
- Visual Studio For Mac Download
- Microsoft Visual Studio Unity For Mac Download
- Unity
- Visual Studio For Mac Community

Visual Studio for Mac Tools for Unity is a free Visual Studio extension that turns Visual Studio for Mac into a powerful tool for developing cross-platform games and apps with the Unity platform.
Unity integration is included out of the box in Visual Studio for Mac, and starting from Unity 2018.1, Visual Studio for Mac is the default C# IDE for Unity projects.
Note
- Visual Studio Code is free and available on your favorite platform - Linux, macOS, and Windows. Download Visual Studio Code to experience a redefined code editor, optimized for building and debugging modern web and cloud applications.
- Starting with Unity 2018.1, Visual Studio for Mac is the default C# integrated development environment (IDE) for Unity, and is included in the Unity Download Assistant as well as the Unity Hub installation tool.
This information is for Visual Studio for Mac IDE. For Visual Studio Code, see this guide for more information.
Overview
Here are some of the key features of Visual Studio for Mac Tools for Unity:
Compatible with Visual Studio for Mac Community Edition
Visual Studio for Mac Community Edition is available for free, and bundled with Unity installs starting with Unity 2018.1. See the Visual Studio for Mac Tools for Unity setup documentation for more information.
Microsoft Visual Studio Unity For Mac Download
IntelliSense for Unity messages
IntelliSense makes it fast and easy to implement Unity messages like OnCollisionEnter
, including their parameters.
Superior debugging
Visual Studio for Mac Tools for Unity supports all the debugging features that you expect from Visual Studio:
- Set breakpoints, including conditional breakpoints.
- Evaluate complex expressions in the Watch window.
- Inspect and modify the value of variables and arguments.
- Drill down into complex objects and data structures.
Powerful refactoring and context actions
Write more usable code with quick menus and keyboard shortcuts for renaming, refactoring, and context actions.
Roslyn diagnostics and quick-fixes for Unity
Write better code that captures the best practices with Visual Studio for Mac's deep understanding of Unity projects.
Browse and add new files
Browse Unity projects and add folders, scripts, or shaders, all within the Visual Studio for Mac IDE.
Use familiar key bindings
Boost productivity by using the key bindings that you know. Visual Studio for Mac provides familiar key bindings for many popular IDEs, such as Visual Studio on Windows, ReSharper, Visual Studio Code, and Xcode.
Customize the Visual theme
Give your eyes a rest with the included dark theme.
Tips for Unity developers getting started with Visual Studio for Mac
These links explain useful features for Unity developers just starting with Visual Studio for Mac:
- Customizing the IDE – Learn how to change the visual theme or switch to a more familiar key binding scheme.
- Source Editor – Learn how Visual Studio for Mac can make writing better code faster and easier, including common keyboard shortcuts.
In this section, you'll learn how to use Visual Studio for Mac Tools for Unity's integration and productivity features, and how to use the Visual Studio for Mac debugger for Unity development.
Visual Studio For Mac Download
Opening Unity scripts in Visual Studio for Mac
Once Visual Studio for Mac is set as the external script editor for Unity, opening any script from the Unity editor will automatically launch or switch to Visual Studio for Mac, with the chosen script open.
Alternatively, Visual Studio for Mac can be opened with no script open in the source editor by selecting Open C# Project from the Assets menu in Unity.
Unity documentation access

Visual Studio for Mac Tools for Unity includes a shortcut for accessing the Unity API documentation. To access Unity API documentation from Visual Studio for Mac, place the cursor over the Unity API you want to learn about and press ⌘ command + ‘.
IntelliSense for Unity messages
The Unity engine broadcasts messages to MonoBehaviour scripts, allowing developers to write code that reacts to messages such as OnMouseDown, OnTriggerEnter, etc. Because these are not virtual methods in the base MonoBehaviour class, some IDEs such as MonoDevelop lack code completion functionality for Unity messages.
However, Visual Studio for Mac Tools for Unity extends its IntelliSense functionality to Unity messages. This makes it easy to implement Unity messages in MonoBehaviour scripts, and assists with learning the Unity API. To use IntelliSense for Unity messages:
Place the cursor on a new line inside the body of a class that derives from MonoBehaviour.
Begin typing the name of a Unity message, such as
OnTriggerEnter
.Once the letters 'ont' have been typed, a list of IntelliSense suggestions appears. Outlook web app for mac download.
The selection on the list can be changed in three ways:
With the Up and Down arrow keys.
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By clicking with the mouse on the desired item.
By continuing to type the name of the desired item.
IntelliSense can insert the selected Unity message, including any necessary parameters:
By pressing Tab.
By pressing Return.
By double-clicking the selected item.
Adding new Unity files and folders
While you can always add new files to a Unity project in the Unity editor, Visual Studio for Mac allows for easily creating new Unity scripts, shaders, structs, enums, and folders from within Visual Studio.
Add a new C# MonoBehaviour script
To add a new C# MonoBehaviour script, right-click on the Assets folder or one of its subdirectories in the Solution pad and select Add > New MonoBehaviour.
Add a new Unity shader
To add a new Unity shader, right-click on the Assets folder or a subdirectory in the Solution pad and select Add > New Shader.
Add a new folder
To add a new folder, right-click on the Assets folder or a subdirectory in the Solution pad and select Add > New Folder.
These additions are reflected in the Project window of the Unity editor.
To rename a file or folder
right-click on the item to rename in the Solution pad and select Rename...
Note
If you have a new Unity project with no scripts and the Assets folder does not show up in the Solution pad in Visual Studio for Mac, add an initial C# script from within the Unity editor.
Unity debugging
Unity projects can be debugged with Visual Studio for Mac.
Start debugging
To start debugging:
Connect Visual Studio to Unity by clicking the Play button, or type Command + Return, or F5.
Switch to Unity and click the Play button to run the game in the editor.
When the game is running in the Unity editor while connected to Visual Studio, any breakpoints encountered will pause execution of the game and bring up the line of code where the game hit the breakpoint in Visual Studio for Mac.
Microsoft Visual Studio Unity For Mac Download
Start Debugging in a Single Step
Unity
Starting debugging and playing the Unity editor can be completed in a single step directly from Visual Studio for Mac by choosing the Attach to Unity and Play configuration.
Stop debugging
To stop debugging:
Click the Stop button in Visual Studio for Mac, or press Shift + Command + Return.
Note
If you started debugging using the Attach to Unity and Play configuration, the Stop button will also stop the Unity.
Visual Studio For Mac Community
To learn more about debugging in Visual Studio for Mac, see Using the debugger.